We build apps people keep on their home screen.

We design, engineer and ship software for iOS, Android, the web and the desktop. One team, four platforms, and a very low tolerance for shipping something mediocre.

  • 40+Apps in market
  • 4Platforms
  • 2016Shipping since
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01 — Work

The work.
Not the deck.

What's live right now across the App Store, Google Play, the browser and the desktop. Filter by where it runs.

24 shown · more under NDA Want yours in this grid?
02 — Everywhere

One team.
Every screen you own.

Native where it counts, shared where it's smart. We pick the stack that makes the product feel inevitable — not the one that's trendy.

iOS & iPadOS

Swift, SwiftUI, Metal. Widgets, Live Activities, App Intents, watch companions. Built to pass review first time.

  • Swift 6 / SwiftUI
  • StoreKit 2 subscriptions
  • Human Interface fluency
21 apps live

Android

Kotlin, Jetpack Compose, Material You. Tuned for the long tail of devices, not just the flagship on your desk.

  • Compose + Coroutines
  • Play Billing 7
  • Wear OS & Auto
19 apps live

Web

Type-safe front ends, edge rendering, offline-first PWAs that install to the dock and forget they were ever a tab.

  • TypeScript / React / Svelte
  • Edge + streaming SSR
  • Core Web Vitals ≥ 95
14 products

macOS & Windows

Real desktop citizens — menu bar agents, global shortcuts, signed installers, auto-update that never nags.

  • Native + Tauri
  • Notarised & code-signed
  • Sub-second cold start
8 apps live
03 — How we work

From napkin
to shipped.

Ninety days, four movements, one shipped product. No discovery theatre, no forty-page decks nobody reads.

  1. 01

    Sharpen

    Two weeks. We cut the idea down to the one thing it must do better than anyone. Everything else goes on the "later" wall — and most of it stays there.

    PositioningJobs-to-be-doneRuthless scope
  2. 02

    Prototype

    Week three you're holding it. Real code on a real device, not a clickable rectangle. We test the feel before we invest in the plumbing.

    Motion studiesDevice buildsWeekly playtests
  3. 03

    Build

    Six weeks of head-down engineering with a demo every Friday. Instrumented, tested, accessible, localised. Boring where it should be boring.

    CI on every push90%+ crash-freea11y audited
  4. 04

    Launch & compound

    Store assets, review prep, day-one telemetry — then the part most studios skip: the twelve months after, where retention actually gets won.

    ASOPaywall experimentsRetention loops
04 — The studio

Small room.
Loud output.

A small team across four time zones. Designers who can ship code, engineers with taste, and a QA lead who genuinely enjoys breaking things.

"They shipped in eleven weeks what our previous vendor had been 'de-risking' for nine months. Then it hit number two in Productivity."
MRMaya RuizVP Product, Northwind Labs
"The motion work is the product. Our retention curve flattened out at week eight for the first time in the company's history."
DODaniel OkaforFounder, Cadence
"They argued with us about scope for two days straight and they were right about all of it. Best money we've spent."
SKSana KhalilCOO, Meridian Health
05 — Questions

The things
everyone asks.

Straight answers, before you have to sit through a call to get them.

What does Appgenic actually do?

We take a product from positioning through design and engineering to a shipped release, and then keep working on it. One team covers strategy, interface design, motion, native and web engineering, store submission and the retention work afterwards — you are not managing four vendors.

How long does it take to build an app?

About ninety days from the first workshop to a release candidate, for a focused v1. You are holding a real build on a real device by week three, and there is a demo every Friday after that.

Who owns the code and the store listings?

You do, from day one. The repository, the CI configuration, the signing certificates and the App Store and Google Play accounts are all in your name — we work inside your organisation, not ours.

Do you take over an app someone else built?

Often. We start with a two-week audit of the codebase, the crash data and the analytics, then give you an honest read on whether it is worth continuing or rewriting. Sometimes the answer is that you do not need us.

Which platforms do you build for?

iOS and iPadOS in Swift and SwiftUI, Android in Kotlin and Jetpack Compose, the web in TypeScript, and macOS and Windows natively or with Tauri. We pick the stack that makes the product feel inevitable, not the one that is trendy.

What does a project cost?

Each phase is fixed-scope and fixed-price, so you are never signing a blank cheque. We give a ballpark on the first call and a firm number once the scope is sharpened — usually within a week.

06 — Next

Got something
worth building?

Tell us the one thing your app has to do better than anyone else. We'll tell you in a week whether we're the right studio for it — and who is, if we're not.